
Orest Moskal
CEO · Founder & Lead 3D Generalist · 10 yrsFounder of DARK and lead 3D generalist. Ten years across every major 3D tool — modeling, lighting, rendering, animation and real-time. Reviews every brief and signs off every final frame.
DARK is run directly by its founder. The person who reads your brief is the person who lights the scene and signs off the final frame.
I'm Orest Moskal, a 3D generalist working in architectural visualization since 2016. Over 480 projects and 97 five-star reviews later, the studio still works the same way: no account managers, no anonymous render farm, no subcontractors slipped in behind the scenes.
That means one point of contact who understands both the design intent and the deadline. It means feedback goes straight to the artist, not through three inboxes. And it means the quality you approve in the draft is the quality you receive in the master file.
Based in Italy and working across Italy and the United States, the studio delivers exteriors, interiors, animation, VR and interactive 3D scans for architects, interior designers, developers and real-estate teams — remotely, on schedule, in English and Italian.
A small, tight-knit studio — one point of contact, no subcontractors, every role covered in-house.

Founder of DARK and lead 3D generalist. Ten years across every major 3D tool — modeling, lighting, rendering, animation and real-time. Reviews every brief and signs off every final frame.

Technical lead with eight years in 3ds Max and Unreal Engine — owns the pipeline, scene setup and real-time delivery.
Unreal Engine developer — builds the C++ systems and gameplay logic behind our real-time apps, tools and interactive experiences.
Unreal Engine developer — C++ programming for interactive applications, UI logic and the integrations that make our software run.

Co-founder driving marketing, growth and client relationships — often the first person you talk to about a new project.

Keeps every project on schedule and on brief — owning timelines, revisions and clear communication from kickoff to delivery.
Professional modeler with five years in high-poly modeling — precise, detailed geometry for hero shots and close-ups.
Seven years in 3D graphics and motion design — animation, camera work and shot composition that give every film its rhythm.
3D modeler — builds and preps the assets and environments that populate every scene.
3D modeler — precise asset and environment modeling that feeds every render and animation.