Real-Time / Game Engines
Unreal Engine 5 and Unity 6 for interactive everything. Real-time experiences for sales rooms, conferences, kiosks, virtual production stages — fully interactive, lit with Lumen and ray-tracing, controller- or touch-driven.
What this service is
Interactive 3D that runs at 60–90fps, lit with Lumen and ray-tracing. Built for kiosks, sales rooms, EXE distribution, web pixel-streaming, and virtual production stages.
Pricing context
Industry premium (USA/AU): $35,000–$100,000 / build · EU mid-tier: €20,000–€70,000 · DARK: from $16,800 (≈55% under US premium)
How the price is formed
How we run it · 5 stages
Spec & target
Week 1Choose engine, hardware target, framerate budget, deployment surface (kiosk / web / EXE / pixel-streamed).
Asset migration
Week 2–3Bring scene from DCC into engine. Material conversion, lighting setup with Lumen or Enlighten, foliage, audio.
Interaction logic
Week 4–8Blueprints / C++ / C#. UI, navigation, configurators, state machines, save / load.
Optimization
Week 9–11Profile, optimize, hit target framerate. Build automation set up for one-click distribution.
Delivery
Week 12–14Standalone EXE / app, web-streamed Unreal via Pixel Streaming infrastructure, or virtual production package.
Tools & technology
Unreal Engine 5.4+
Nanite for film-grade geometry, Lumen for real-time GI. Same engine Hollywood uses for virtual production.
Unity HDRP
Where lighter footprint or mobile target wins — HDRP delivers near-Unreal quality with smaller builds.
Quixel Megascans
Streaming surface library — 16K scans of real materials, free with our Unreal pipeline.
Blueprint + C++
Visual scripting for fast iteration, native C++ for performance-critical paths.
What you receive
- Standalone EXE
- Web-streamed Unreal
- Pixel Streaming
- Virtual production
Stack
Related portfolio work
Start a real-time / game engines project
Reply within 24 hours · fixed quote within 48 hours · NDA standard.

