Skip to main content
Games · Niche portfolio

Game Art & Cinematics

Trailers, in-game cinematics, pre-rendered cutscenes. Hero trailers, story cutscenes, marketing CGI, in-engine cinematics — full pipeline from layout to final color, for indie studios and AAA publishers alike.

Lead time6–16 weeks
Fromscoped per minute (-30% vs. industry)
ComplexityVery High
Deliverables3 types

What this service is

The bridge between gameplay and cinema. Hero trailers, pre-rendered cutscenes, in-engine cinematics, and marketing CGI — full pipeline from layout to final color, for indie studios and AAA publishers.

Pricing context

USA AAA outsourcing: $120/hr–$240/hr. EU mid-tier: €70/hr–€130/hr. DARK: $48/hr–$95/hr — senior-only, no junior pass-through.

How the price is formed

Concept lock + style guide
12%
Block-out / proxy modelling
14%
High-poly + game-poly bake
28%
Texturing (PBR, trim sheets)
22%
In-engine integration
14%
QA + LOD chain
10%

How we run it · 5 stages

01

Pitch & boards

Week 1–2

Story beats aligned with the game narrative. Storyboard, mood boards, hero shots.

02

Previs / layout

Week 3–4

Camera layout in engine or DCC. Animatic with placeholder animation. Edit locked.

03

Asset prep

Week 5–8

Hero models, environments, FX. Hand-off to animation team with full reference and rig setup.

04

Animation & FX

Week 9–13

Hand-keyed or mocap animation. FX sims layered in. Daily reels for the director.

05

Final render & post

Week 14–16

Pre-rendered or in-engine final passes. Color, sound, music. Master file plus marketing crops.

Tools & technology

ZBrush + Maya / Blender

Standard AAA pipeline — high-poly sculpt, low-poly bake, normal/AO/curvature maps.

Substance Designer + Painter

Procedural materials, trim sheets, tileable surfaces. Same shop used by Naughty Dog and CDPR.

Marmoset Toolbag

Lookdev and bake validation outside the engine — fast iteration.

Unreal / Unity asset spec

We deliver to the studio's exact spec — naming conventions, prefab structure, asset budgets.

What you receive

Stack

Unreal 5 Maya Houdini Nuke

Related portfolio work

Start a game art & cinematics project

Reply within 24 hours · fixed quote within 48 hours · NDA standard.

Send brief → WhatsApp →