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Splat · WebGPU · Niche portfolio

Gaussian Splatting

Photoreal scenes that play in any browser, headset, or app. Capture-to-deploy splat pipeline: from Google Earth terrain through Unreal-rendered virtual photography to a single splat file that runs everywhere.

Lead time3–6 weeks
Fromfrom $6,860 / scene
ComplexityHigh
Deliverables4 types

What this service is

Gaussian Splatting is the most photoreal 3D capture available in 2026. We run the full pipeline — Google Earth terrain, virtual photography from Unreal Engine 5, GPU training on our cluster — to deliver a single splat that plays in any browser, headset, or app.

Pricing context

Industry premium (USA/AU): $12,000–$30,000 / scene · EU mid-tier: €8,000–€22,000 · DARK: from $6,860 (≈55% under US premium)

How the price is formed

Splat work front-loads in capture — bad data here can't be saved downstream. We bring our own gear and budget the capture day generously to keep training clean.

Capture (drone + ground)
32%
Pose estimation (COLMAP/Glomap)
14%
Training (3DGS / SuperSplat)
24%
Cleanup + crop + bake
18%
Web/Unreal/Vision Pro export
12%

How we run it · 5 stages

01

Source terrain

Week 1

Pull the Google Earth imagery, elevation model, and city photogrammetry that covers the site. Build a geographically correct base.

02

Model district

Week 1–2

Construct the master plan on top of the terrain — every building real, every street routed to contours, full streetscape detail.

03

Virtual capture

Week 2–3

Run a virtual drone-swarm pass through the scene in Unreal Engine 5 — thousands of synthetic photos with locked camera tracks.

04

Train splat

Week 3–5

Feed the dataset to the Gaussian Splat trainer on our GPU cluster. 30k optimization steps to convergence.

05

Multi-platform delivery

Week 6

One file, every platform: WebGPU viewer, iOS/Android, Vision Pro, Quest, Unreal/Unity, kiosk build.

Tools & technology

3D Gaussian Splatting (Inria)

Original 3DGS pipeline plus our forked trainer with anti-aliasing, depth supervision, and SH compression.

Brush / SuperSplat

Editing — crop, mask, retime — splat files like layered comp files, non-destructive.

COLMAP + Glomap

Structure-from-motion for pose estimation. Glomap is 10× faster for big drone sets.

SPZ / .splat / .ksplat

Web-optimised formats — sub-50MB for Vision Pro, instant load on mobile WebGPU.

What you receive

Stack

3DGS / MCMC gsplat Brush SuperSplat

Related portfolio work

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